Wednesday, May 29, 2019

Violence In Video Games :: essays research papers

You open your eyes to a narrow entrance hall with various passages opening to the left and right. The walls see to be made of whatever pseudo-stucco material. You ignore the passages as you head forward to the opening at the end of the hallway. A spacious chamber opens up in front you, with deuce-ace passageways that open to the left, forward, and right respectively. After a few steps forward, you turn around and see another floor above the original hallway you came in, about twenty feet up. There are ramps from the left and right heading up towards it. At the foot of one of the ramps is a small white quoin with a red cross on it. As you walk closer to inspect it, footsteps are heard coming from behind you. You spin around to count a man of generic description toting a sinister looking modified chain gun. Before you can say anything, he opens fire, unloading three or four rounds into you. Time to take evasive action. You backpedal to the right, arriving at the white box. You feel instantly healed. Turning, you sprint back into the hallway you came in from, escape valve left and right to avoid flying bullets. The second right takes you into a small windowless room with nothing but a low-powered handgun and some loose clips littered about the floor. It will serve its purpose. The gun seems heavier than it should be as you slam a clip home and take an ambush countersink to the right of the door. The man barges in and misses seeing you. You take careful aim and unload eight rounds into the back of his skull. As he falls to the ground in his final death throes, the words Falco_Lombardi fragged NeoNess101 with a handgun appear at the top of your vision. You smile to yourself and pick up his chain-gun, ready now for anything.This is the type of chill most gamers get playing an online multiplayer first-person shooter such as Quake III, Unreal Tournament, Half-Life, or classic DOOM. But can these games be destructive to psychical health? Can they actually de sensitize people to the point where they cannot tell the difference between reality and virtual reality? The evidence will be presented for it, the evidence against it, and then Ill show my own personal experience. You can draw your own results.First of all, the evidence that video games promote violence.

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